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20px-Cquote1.png Fan? Man, I am like all over your work! I mean, yeah, by day, I'm Fitzoo-Menga, high-tech quadrillionaire genius. But at night, I am totes into your stuff!
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Invader Zim Issue
Issue 25
The Arc of Virooz, Part Four: The Ruse of Virooz
INVADERZIM 25 COVER
Chronology
Previous: Issue 24
Next: Issue 26
Information
Publisher: Oni Press
Publication date: November 22, 2017
Creative
Story by: Eric Trueheart
Art by: Warren Wucinich
Color by: Fred C Stresing


Official Summary

The climactic battle begins! Wait, no… ZIM’s been captured, so… THE CLIMACTIC BEING-CAPTURED BEGINS! Now a prisoner of VIROOZ, ZIM has a lot to answer for. Questions so burning, we wouldn’t think of spoiling them here. But now ZIM must fight for his life on a barren world against an enemy who’s really, really disappointed in him. Part four of a four-part story![1]

Release

Issue 25 was released on November 22, 2017.

Variations

  • Warren Wucinich standard retail cover
  • Jarrett Williams variant cover
Issue #25 has a total of 2 cover variations. 
  1. Warren Wucinich standard retail cover
  2. Jarrett Williams variant cover

Characters in Issue #25 (In Order of Appearance)

Synopsis

SPOILER WARNING OF DOOM: This section or article may contain spoilers!

Dooq mission

An important mission on Planet Dooq

The issue opens with a flashback to Zim's time as an Invader in training. During a mission to planet Dooq, he was supposed to use minibombs on an enemy base as a distraction so that the other Irken forces can move in unopposed. Instead, Zim uses gigabombs, which end up blowing up the other Irkens instead.

This is revealed to have been a video that Fitzoo-Menga (who insists on being referred to by his alias of Virooz) was showing to a captive Zim. Virooz claims that he is an admirer of Zim's and is greatly impressed with his past work, but when Zim assumes everything he's done over the last several issues has just been to get his attention and get an autograph, Virooz corrects him. He feels that Zim has gone downhill ever since being sent to Earth, and that the only way to restore Zim's greatness is to replace him.
GM

GIR and Minimoose having a campfire.

Arriving on Dooq, Virooz leaves the ship to retrieve something. Taking advantage of this, Zim starts to cut his way free from the ropes binding him.

He also calls GIR and Minimoose (who are still on Cyberflox), telling them to use the Voot Runner to come and rescue him. Meanwhile, Virooz explores the ruins of the Irken forces on the planet and retrieves a neurothing, a device capable of remotely removing an Irken PAK.

Pak transfer thingy

Virooz transfers his consciousness into the PAK

Zim gets loose and attempts to escape the ship through the air vents, only to go in a circle and end up back in the same room, just as Virooz returns. Virooz reveals that he has built his own PAK, and is going to use it to transfer his mind into Zim's body and essentially become him, so he can be as good as he thinks Zim no longer is. Zim tries to resist, but the neurothing removes his PAK, and Virooz transfers into Zim's body.

As Virooz walks off to retrieve some weapons from a crashed Irken ship, Zim's PAK initiates emergency procedures and attaches itself to Virooz's hover chair, transferring Zim's mind into it.

Zim uses the chair to chase after Virooz, and the two begin to fight (hindered by Virooz still getting used to Zim's body, and the chair not having real limbs). The fight eventually ends on top of the ship, with Virooz dangling over the edge. He tells Zim he's the worst Invader ever, but Zim ignores him (having heard that a little too often), using the neurothing to remove Virooz's PAK.

Zim fights like a chair

Epic chair fight

Zim ends up back in his own body, while Virooz ends up trapped inside a couch his PAK attached to, seemingly trapped on Dooq forever as a literal "couch potato."

GIR and Minimoose arrive on Dooq using the Voot Cruiser, rescuing Zim, and they all return to Earth. The last scene shows him attacking The City with an anti-matter space hippo, with Dib saying he's going to stop him and Zim gloating about how awesome he is.

End of Spoilers: There are no further spoilers for this section or article. You can breathe now.

Facts of Doom 

  • This is the second multi-part story in the Invader ZIM comic series. The first were Issues 1 and 2.
  • This is the first story arc with four issues.
  • Fitzoo-Menga also mentioned when Zim tried to used Mars to squish the Earth, which happened in "Battle of the Planets", as well as the Cheezo Dust plan which was going to be used in Issue 12 and again in Issue 22.
  • Fitzoo-Menga apparently is, or was, Zim's biggest fan.
  • Dib once more makes only a cameo appearance, the final one in the running gag on the arc.
  • GIR is apparently able to remote control the Voot Runner, as he summons it just by calling for it.
  • This is the second time that Zim technically fought himself or in this case his own body, the first time was in Issue 12 in which he fought his future self.
  • In this issue, Irkens lose consciousness immediately after having their PAK removed, in contrast to in "Ten Minutes to Doom," where it was shown to take ten minutes without a PAK for an Irken to lose consciousness. However, this may be an effect of the Neurothing.
  • There is a punctuation error on the fourth page. Commander Poki says "Planet Dooq is of vital importance to the Irken Empire because of it's naturally-growing couches." It should be "its naturally-growing couches," with no apostrophe, as "it's" signifies a contraction of "it is," while "its" is the possessive of "it."

References